AI Insights · Timothy · October 2022
Top 5 io Games on iOS in Italy Q3 2022
Discover the performance of the top 5 io games on iOS in Italy during Q3 2022, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 io games on iOS in Italy displayed varied performance metrics in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.
Agar.io from Miniclip.com showed a consistent pattern in weekly revenue, with figures ranging from approximately $62 to $128. The highest revenue was recorded in the week of September 5, peaking at $128. Weekly downloads fluctuated between 374 and 569, with a notable peak of 569 downloads in the week of August 15. Active users hovered around 2.4K to 2.9K, closing the quarter at 2.8K.
Snake Rivals - io Snakes Games by Supersolid Ltd experienced significant weekly revenue variations, peaking at $164 in the week of July 18. Weekly downloads saw a dramatic spike to 1.5K in the same week, with active users reaching a high of 3.2K. The latter part of the quarter saw a decline in both downloads and active users, stabilizing at around 263 downloads and 967 active users.
Hole.io from Voodoo maintained a steady stream of weekly revenue, ranging from $34 to $100. Weekly downloads started strong at 3.6K and saw a low of 1.2K in the week of September 5, before rebounding to 1.9K at the end of the quarter. Active users remained robust throughout the quarter, averaging around 26K to 34K, ending September with 29.9K users.
Wormax.io by ELYLAND INVESTMENT COMPANY LIMITED showed modest revenue figures, peaking at $70 in the week of September 12. Downloads were minimal, with a peak of 34 in the same week. Active users remained relatively stable, fluctuating between 81 and 127 throughout the quarter.
State.io - Conquer the World by AI Games FZ saw weekly revenue ranging from $3 to $70, with the highest revenue recorded in the week of August 15. Weekly downloads varied, peaking at 2.2K in the same week. Active users showed a declining trend, from 7.4K at the start of the quarter to 5K by the end of September.
For more detailed insights and data on app performance, visit Sensor Tower.